
However, Captain Falcon does have his fair share of weaknesses. It is also an excellent tool for returning to the stage quickly when used in the air. Finally, Falcon Kick is effective in terms of dealing with pressure due to its speed and long-lasting hitbox, and it also possesses decent KO power when hit early on. It also works well as a combo finisher and out-of-shield option due to its high knockback and being a command grab. Falcon Dive is one of the strongest command grabs in the game, and while it is linear, it does cover a decent amount of distance. In the air, it has the potential to meteor smash, and it also serves well as a KO move in such cases. As mentioned earlier, Raptor Boost is an excellent combo starter on the ground. Falcon Punch, while being extremely situational in the long run, is one of the strongest neutral specials in the entire game, especially when reversed on the ground, and is perfect for punishing shield breaks. His down tilt, while having noticeable startup, sends at a semi-spike angle with high knockback, and it has low ending lag, making it not only a good spacing and poking tool, but also a great edgeguarding and KO move, the lattermost quirk being extremely rare for a down tilt.įalcon's special moveset also has its uses. His forward, back, and down aerials all deal high knockback, with his forward aerial in particular being the strongest of its type in the entire game. While his forward smash is his least useful smash attack as a whole, even it serves well as a KO move.

His up smash in particular even functions as a situational combo starter at low percentages, which can allow Falcon to deal insane amounts of damage in just a few measly hits. Even if they both have rather noticeable startup, they are also long enough to punish spot dodges reliably. His up and down smashes are both excellent baiting options due to their low ending lag, making them safe on shield and potentially even on whiff. He also has a formidable edgeguarding ability. Alternatively, Falcon can chain his up aerial into some of his deadliest finishers, most notably into his forward aerial, the Knee Smash.Ĭaptain Falcon, like most of his fellow medium-heavyweights also boasts excellent KO power. One of his best combo tools is his up aerial at a wide range of percents, it can create incredibly long chains, especially into itself due to its low base knockback and overall low lag. His up tilt consistently meteor smashes opponents even if they are grounded, making it not only a great combo tool, but a decent edgeguarding tool as well. Neutral aerial can chain into itself at low percents, and Falcon can combo it into his other aerials if he lands with the first hit. His primary combo starter is grounded Raptor Boost its low knockback along with its vertical launching angle and low ending lag make it a fearsome combo starter if landed, allowing it to combo into a plentiful number of moves. Nonetheless, his high mobility overall, combined with his strong punish game and generally low landing lag on his aerials, benefits him with a trademark speed-and-power combo.ĭespite lacking a projectile, Falcon has an overall effective neutral game, courtesy of his mobility. While his high run acceleration can mask this to an extent, this effectively results in him making no progress in the direction he is turning into for several frames, resulting in his retreat being counter-intuitively one of the least safe in the game, especially when combined with his legs extending a long distance behind him. Compounding this is his turnaround dash animation, which causes him to slide in the opposite direction for a few frames, before sliding back into his origin location. Additionally, while his running speed is very high, his initial dash speed is only slightly above average, and crucially he hits this lower limit during his initial dash a few frames before transitioning to his running animation, making his effective movement speed in short bursts lower than expected. Strangely, though, his walking speed is rather slow, while his traction and air acceleration are around average. His jumps and wall jumps are also very high. Captain Falcon sports the 2nd fastest dashing speed, the 7th fastest falling speed, the 11th fastest air speed, and the 14th highest gravity. With the exception of the third method, Captain Falcon must then be defeated on Port Town Aero Dive.Ĭaptain Falcon is a tall heavyweight character, yet he boasts some of the best overall mobility out of any character in spite of his weight class.

